I will do QA, UX playtest and technical audit for roblox games
Roblox Game Dev
About this Gig
I'm a Roblox developer and Luau scripter who also works as a freelance systems/MVP builder. Beyond building games, I test them as a player and as a programmer.
Most Roblox QA services only check "does it crash." I go deeper, across two layers:
PLAYER LAYER (UX/Design QA)
I play your game like a real user and evaluate the game loop, UI/UX flow, cross-device responsiveness (PC/mobile/console), mechanic bugs, localization, and coherence between visuals, audio and concept.
TECHNICAL LAYER (Code Audit)
For already-solid games, I review the source like a programmer: memory leaks, logic errors, security/exploit surfaces (remote validation, server authority gaps), and performance bottlenecks.
Every job ends with a written report: what's wrong, why it matters, and how to fix it. Not just a bug list actionable, technical suggestions.
Need just gameplay/UX feedback, just a code audit, or both? Check the packages below.
Testing application:
Game
Development technology:
Lua
Device:
PC
•
Android mobile phone
FAQ
Will you fix the bugs you find?
Not by default — this gig is a report and diagnosis service. Fixes are available as a paid extra, or through my separate development gig.
Do you need admin/edit access to my game?
For the player/UX layer, no — just a link to the experience. For the technical/code layer, yes, I need Studio access (Team Create or a copy of the place file) to read the scripts.
Can I get just the technical audit without the UX layer, or vice versa?
Yes — the Basic package covers player/UX only, Standard covers code only, and Premium combines both.
What does the report look like?
A written PDF listing each finding, its severity/impact, and a concrete suggestion — not just "this is broken."
Is my game's code kept confidential?
Yes, I don't share, publish, or reuse your code or game content. NDA available on request.
