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carolhcs

Carol Salvato

@carolhcs

Game Developer

Brazil
English, Portuguese
About me
I am a Game Engineer and Game Design with 6+ years of experience in Unity 2D/3D, gameplay systems, and AI for Games. I have worked on educational and entertainment games for mobile, PC, VR, and AR, combining programming, creativity, and technical problem-solving. I have also won and developed two publicly funded game projects, from concept to prototype. As an artist, I work with comics, cartoon-style illustration, 2D animation, pixel art, and video editing. I can help with prototypes, gameplay mechanics, Unity systems, visual assets, and creative solutions for complete game projects.... Read more

Skills

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carolhcs
Carol Salvato
Offline • 
Average response time: 10 hours

See my services

Gameplay Experience & Feedback
I will playtest your PC game and provide a complete QA report
Prototyping
I will develop a professional unity game 2d or 3d prototype for your idea

Portfolio

Work experience

Self_Employed

Self Employed

Self-employed • 12 yrs 2 mos

Founder / Game Engineer and Designer (At Artificial Life Game Code)

Mar 2024 - Present2 yrs 3 mos

● Creator and developer of Mind Cave, a 2D indie game funded by the Paulo Gustavo Law (LPG) in 2024 for its first playable prototype. ● Creator and developer of Primeira Noite, a 2D indie game recently funded by the FICC public grant, currently in development. ● In both projects I worked as a game designer, artist, and programmer.

Game Tester and QA

Aug 2022 - Present3 yrs 10 mos

I have experience testing games across Android, iPadOS, and PC platforms, including Steam releases. I have worked on projects at different stages of development, from independent titles to AA and AAA productions, including both single-player and multiplayer games. My responsibilities have included hardware performance testing, bug identification, quality evaluation, and providing feedback to improve the overall player experience.

Game Engineer (at Ilex Games)

Feb 2020 - Mar 20266 yrs 1 mo

● Game Developer for Mobile, PC, Virtual Reality (VR) and Augmented Reality (AR). ● Designed and implemented gameplay systems in Unity (2D/3D) using C#. ● Integration with external tools and libraries. ● Developed AI-driven NPC behaviors using state machines and agent-based logic. ● Level Design