
Ji Yang
Software Developer CSharp Unity and Desktop Applications
Skills

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Work experience
General Manager, Lead Software Developer
Technology • Self-employed
Feb 2024 - Oct 2026 • 2 yrs 8 mos
Served as General Manager and Lead Software Developer at Harbin Linzen Technology Co., Ltd., leading Unity development and managing client requirements, project delivery, and business operations. • Developed interactive 3D applications, simulation systems, and digital twin platforms using Unity and C#. • Delivered projects covering flight simulation, GIS-based 3D mapping, equipment training, and medical logistics simulation. • Built desktop interfaces and real-time data displays with WPF, and integrated Unity applications with Flask and ASP.NET backends and SQLite/MySQL databases. • Implemented equipment assembly and maintenance interactions, terrain visualization, runtime 3D model importing, and interactive user interfaces. • Improved application performance through model visibility management, UI lazy loading, and simulation optimization. • Managed requirements analysis, implementation, testing, deployment, and client handover, alongside company administration and business development. My work covered the full development process, from understanding client needs to delivering and deploying working software.
Teacher
CS Education • Full-time
Jun 2023 - Jul 2026 • 3 yrs 1 mo
Worked as a full-time teacher at Harbin Institute of Information Technology, delivering higher education in computer programming and game development while supporting student affairs and academic administration. • Delivered over 300 teaching hours across C# Programming, Game Engine Development, Game Development Design Patterns, Web Programming, and Unity project-based courses. • Guided students through practical software projects and competitions. • Supported student affairs, including student information management, data entry, document collection, and file organization. • Led development projects involving interactive educational environments, driving simulation, a warehouse digital twin, and a 2D tactical roguelike game using Unity URP and HDRP. • Collaborated with colleagues on two registered software copyright projects involving a Python-based download tool and a big data processing and analysis platform. This role combined technical development, teaching, student support, and administrative responsibilities.