Hi, I’m a 3D Character Animator with 4+ years of experience in motion capture and character animation for games and film. I specialize in cleaning mocap data, fixing glitches, improving body mechanics, and making animations feel natural and believable. I’m comfortable working with different rigs and pipelines. I mainly use Autodesk Maya and follow a clean, production-ready workflow. I can help with mocap cleanup, retargeting, character animation, and final polish. I keep communication simple and deliver work on time. Feel free to reach out... Read more