I will fix 3d models, retopologize meshes, uv mapping high to low poly bake textures

C
cerameb
C
cerameb
Ceramby

About this gig

Welcome Esteemed Buyers,


Do you have a high-poly 3D model that needs clean retopology, mesh optimization, UV mapping, or texture baking?

I help 3D artists, game developers, and designers prepare existing 3D models for real-time applications, game engines, and production workflows.


MY SERVICES INCLUDE:

  • 3D model repair and mesh cleanup
  • High-poly to low-poly retopology
  • Low-poly mesh optimization
  • UV unwrapping and UV layout preparation
  • High-to-low-poly texture baking
  • Normal, ambient occlusion, and other suitable texture maps
  • Organized, export-ready 3D assets

WHY CHOOSE MY SERVICE?

I focus on clean topology, efficient geometry, organized UVs, and preserving important surface details during baking. Every project is approached according to its intended use and technical requirements.


WHAT I NEED FROM YOU:

Please provide your source model, reference images if available, target polygon count, required texture maps, preferred resolution, and target software or game engine.

For complex models or custom requirements, please contact me before ordering so I can review the scope and recommend the right package.


Let's prepare your 3D assets for the next stage of production!

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Ceramby

Ceramby

cerameb

  • FromUnited States
  • Member sinceOct 2026
  • Languages

    English, Spanish, German
I am a 3D artist specializing in 3D model optimization, retopology, UV mapping, and texture baking for game development and real-time applications. I help game developers, 3D artists, and studios transform existing models into clean, optimized, and production-ready assets. My services include mesh repair, high-poly to low-poly retopology, hard-surface optimization, UV unwrapping, and baking texture maps while preserving essential surface details. Let's discuss your project and find the right solution for your 3D assets.

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