I will create a stylized game ready 3d character model

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Javier

About this gig

I'll turn your concept or reference into a clean 3D character with

optimized topology and production-ready UVs for games, animation,

or portfolio presentation.


I work mainly in Blender, with a solid base in Maya, following a

game-ready workflow: topology built for clean deformation, UVs

without overlaps or distortion, and a poly count matched to what

your project actually needs (mobile game, PC, cinematic, 3D printing).


What you'll get:

- Clean 3D model, topology checked before delivery

- Organized UVs, no distortion

- Files in whatever formats you need (FBX, OBJ, Blend)

- Presentation renders so you can see the result from multiple angles

- Clear communication at every step


Best for: indie studios, solo developers, animators who need a base

model, or anyone who needs a properly built character from scratch.


Message me before ordering and we'll work out a custom quote.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Javier

Javier

3D Artist

4.4(7)
  • FromArgentina
  • Member sinceApr 2022
  • Last delivery3 years
  • Languages

    English, Spanish
I specialize in one thing: turning character concepts into game-ready 3D assets. My scope is modeling, UV unwrapping, and rigging in Blender — built with clean topology and efficient UV layouts that save your team time downstream in texturing and animation. Reliable delivery, responsive communication, and a workflow refined specifically for production pipelines.