I will fix opengl glsl shader and cpp qt rendering bugs in your 3d app


About this gig
Is your OpenGL app showing a black screen, flickering, wrong colors, broken transparency or a shader that won't compile? I can find and fix it.
I'm an OpenGL engineer with 3 years of professional experience building 3D rendering for dental CAD software (C++, Qt, OpenGL, GLSL, OpenSceneGraph, VTK), plus 1 year as a Windows GPU driver engineer working on DirectX 12/DX9 (WDDM). I understand the graphics pipeline from application code down to the driver, so I can track bugs other developers find hard.
What I can help with:
- OpenGL / GLSL shader bugs (vertex, fragment, geometry)
- Depth, blending, transparency, lighting and normal issues
- Mouse picking, camera and matrix/transform problems
- Qt widgets with QOpenGLWidget / QOpenGLFunctions
- OpenSceneGraph and VTK visualization problems
- Porting legacy OpenGL to modern core profile; performance tuning
How I work:
1. You send the code (or a minimal reproducible project) and a description/screenshots of the problem.
2. I reproduce, fix, and return the changed code with a clear written explanation.
Communication is by text chat only, in English or Chinese. Please message me before ordering so I can confirm scope.
Get to know Charlie Yang
Software Engineer, Python Automation, C Plus Plus and OpenGL
- FromChina
- Member sinceOct 2026
Languages
Chinese, English
FAQ
What do you need from me?
Buildable source code (or a minimal repro), build steps, OS/GPU info, and screenshots of the issue.
Do you work on Vulkan / DirectX / Unity / Unreal?
This gig covers OpenGL/GLSL, Qt, OSG and VTK. Ask me about DirectX before ordering.
What if you can't fix it?
I'll tell you early; if I can't deliver, you can cancel for a refund.
Do you do calls?
No calls. I communicate by Fiverr text chat only, with detailed written updates in English or Chinese.

