I will design ear catching and unique custom sounds for your video game


About this gig
I will work with the game producer or audio lead through a one-time meeting or iterative process to get a brief on the vision for the game and understand audio production needs and implementation needs (Middleware like FMod, Wwise, or custom programmer procedures given by production lead). Each package I offer has a number of customized separate sounds I'm willing to create as the game needs. The audio asset numbers are not a hard-set number. All sounds will be owned by the customer as long as the customer only uses them for the purpose of the game project and related advertising and branding. The customer cannot resell 7SP produced assets without a 30% royalty to 7SP. The intent of this agreement is to use the sound assets in video games, game demos, game advertising, and other media related to video games, not resell as audio packs or single audio assets.
Get to know Christopher N
Audio Engineer and Production Professional
- FromUnited States
- Member sinceJun 2026
- Avg. response time1 hour
Languages
English
My Portfolio
FAQ
What Middleware do I ues?
I use FMod and Wwise. I'm willing to work within the audio system the producer facilitates, as licenses are often involved per project and some developers use custom systems.
Am I willing to do field recording?
Yes, i will go out and record live sounds that may be helpful for customization, inspiration, and enhancement of the game project.

