I will create game ready 3d character animations for unity and unreal engine 5


About this gig
I will create game ready 3D character animations for Unity and Unreal Engine 5
I rig and animate custom 3D characters for Blender, Unreal Engine, and Unity. Whether you need a clean idle loop, fluid locomotion, or expressive combat animations, I create motion that feels natural and game-ready, not stiff or generic. Every animation is built with proper timing, smooth transitions, and engine compatibility in mind.
Bring your game characters to life with clean, responsive, and engine ready animations. I create custom animations and professional rigs optimized for Unity and Unreal Engine 5, ensuring smooth gameplay, realistic movement, and easy integration into your project.
Whether you need combat, locomotion, idle, cinematic, NPC, or custom gameplay animations, I deliver organized files, clean bone structures, and animations that are ready for development.
Why choose me?
- Clean professional rigging
- Smooth gameplay animations
- Unity & UE5 compatible
- Optimized animation files
- Fast communication
- Commercial use supported
Let's build animations your players will enjoy.
Get to know clent timzy
Unity, Unreal Engine, Fortnite UEFN Game Developer
- FromNigeria
- Member sinceFeb 2026
- Avg. response time2 hours
Languages
English, Spanish, French
My Portfolio
FAQ
Can you animate my existing character?
Can you animate my existing character? Yes. I can work with your existing model if it has a usable mesh or rig.
Do you work with Unity and Unreal Engine 5?
Yes. All animations are prepared for Unity, Unreal Engine 5, or other major game engines.
an you rig characters from scratch?
Absolutely. I create clean skeletons and rigs for game-ready animation.
Do you create custom animations?
Yes. Every animation is made according to your gameplay or cinematic requireme
What file formats do you deliver?
FBX, Blend, and other formats depending on your project.
Can you fix animation or rigging problems?
Yes. I can repair rigs, improve weights, and correct animation issues.

