
Luis Vinicius
3D Environment Props Artist
Skills

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Work experience
Lead 3D Artist / 3D Environment Artist
Self Employed • Full-time
Sep 2025 - Present • 8 mos
As a 3D Artist and Level Designer working with 68 Studios, I contribute to the creation of 3D assets, environments, props, materials, and level design for multiple game projects. I have 4 years of experience working with 3D, including modeling, UV mapping, texturing, material creation, optimization, environment art, and game-ready asset production. All my 3D modeling work is created manually. Although I have knowledge of AI-based 3D modeling tools and automated generation workflows, I do not use them in my modeling process. My work is built by hand to ensure full control over topology, shape, style, optimization, and game-ready quality. Since I am currently the only dedicated 3D artist on the team, I manage a high volume of 3D production tasks. When project scope or deadlines require it, we use selected third-party assets, which I adapt, organize, optimize, and manage to maintain visual consistency and fit the project’s art direction. My responsibilities include creating optimized low-poly and stylized assets, developing textures and materials, building game-ready environments, working on level design, dressing scenes, adjusting assets to match the visual style, and preparing content for implementation in game engines. I contributed to the completed games Lost in Forest and Rural Watch, and I am currently involved in the development of Grindorn and a Backrooms-inspired project promoted through our studio’s Instagram, @68studiosbr. I am also expanding my workflow into Roblox Studio, focusing on optimized 3D environments, asset implementation, level design, and game-ready scenes for Roblox experiences.