I will develop ue5 multiplayer replication, networking and dedicated server systems

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coleprof
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coleprof
Cole

About this gig

is your UE5 multiplayer game not syncing correctly between players?

I can help you build or improve the multiplayer networking foundation behind your Unreal Engine 5 game.


I specialize in replication, server/client communication, RPCs, multiplayer gameplay systems, dedicated/listen servers, sessions and matchmaking.


Whether you're starting a multiplayer prototype or fixing an existing project with replication problems, I focus on building systems that are organized, testable and designed around server-authoritative gameplay.


I can work on:

FPS / TPS. Co-op. PvP. Survival. RPG. Horror. Racing. Arena games. Multiplayer prototypes

I can work with an existing UE5 project or help establish the multiplayer foundation for a new one.


Already have a multiplayer project?

That's fine.


If you're dealing with desync, variables not replicating, RPCs not firing, players seeing different states, dedicated-server issues or broken multiplayer mechanics, send me the project details and I'll assess what needs to be fixed.


Have a UE5 multiplayer system you need built or repaired?

Send me your project details before ordering and I'll recommend the right approach and package.

Get to know Cole

Cole

Game Developer

  • FromUnited Kingdom
  • Member sinceSep 2026
  • Avg. response time1 hour
  • Languages

    English, Spanish, French, Arabic
I’m a professional game developer specializing in Unreal Engine, Unity, multiplayer systems, gameplay mechanics, and game optimization. I build and improve games with a focus on smooth gameplay, reliable systems, and clean implementation. Whether you’re starting a new game, developing a prototype, adding multiplayer features, or fixing existing issues, I can help turn your idea into a playable, polished experience.