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I will create dynamic procedural shaders using unreal engine, unity and blender


About this gig
About this gig:
I specialize in creating real-time procedural shaders and custom materials using Unreal Engine, Unity Shader Graph, and Blender. Whether you need realistic surfaces, stylized FX, or interactive dynamic materials Ill build optimized shaders tailored to your visual goals.
What I Can Create:
- Procedural materials (metal, lava, water, sci-fi, terrain, etc.)
- Dynamic and interactive shaders for real-time use
- Stylized shaders (cartoon, outline, hologram, anime)
- Fully parameterized materials for game engines
- Optimized nodes with clean structure for performance
- Shader graph setup in Unity and material functions in UE
Perfect for:
Game developers, animation projects, VFX teams, VR/AR applications, and stylized art pipelines.
Why Work With Me?
- Experienced in Unreal Engine, Unity Shader Graph, and Blender
- Clean, scalable node setups
- Lightweight & optimized for performance
- Reusable, customizable shader systems
- Friendly support + technical guidance
My proficiency In:
- Procedural Textures
- Custom Shader Development
- Environmental and Atmospheric Visual Effects
- Optimization for Real-Time Rendering
Get to know Colt C
Bringing Virtual Worlds to Life with Unreal Precision
- FromUnited States
- Member sinceMay 2025
Languages
English
FAQ
What do you need from me to get started?
I’ll need a description or reference of the shader you want (image, video, or example), the target engine (Unreal, Unity, or Blender), and the desired art style (realistic, stylized, toon, etc.).
Can I use the shader in a commercial project or game?
Yes! All shaders I create are fully yours to use in personal or commercial projects. No extra licensing needed.

