I will prototype roguelike survival and rpg mechanics for your unity game


About this gig
! Before buying, please, read ALL the description, and then TEXT ME !
Why should you even consider me?
I am an experience Indie developer with two shipped titles: Dino Path Trail (Isometric Survival Roguelike) and Dustgrave (Isometric Sandbox RPG). I am Lead programmer at Void Pointer Games and Generalist programmer at Inner Void Interactive.
Here is the kind of projects I consider:
- You are working on a PC Game.
- You are looking for a programmer who knows how to write clean, manageable and scalable code, no matter the mechanic.
- You want to prototype and iterate fast. That's how you go around pitching ideas.
- You want to brainstorm before, during and after, because I am perfectly aware that design may change in time, and my job is to tell you exactly what is right and what is wrong (programming-wise) and fill the gap.
DO NOT contact me if:
- Yours is a Mobile or Console project. I got no time for that sh*t.
- You want me to write shaders. Again, I got no time for that sh*t.
- You think I'll search for/provide assets by myself. That's not up to me. If you don't provide assets, I will use primitives, because that's how prototypes work.
- You are making a sport/driving/FPS game.
Get to know Manuel
Senior and Lead Unity Developer
- FromItaly
- Member sinceMay 2020
- Last delivery5 years
Languages
English, Italian
My Portfolio
Other Game Development Services I Offer
FAQ
This doesn't look cheap compared to the rest of fiverr. Why is that?
Because I am a professional developer, not a random dev on the internet. This is also why I am setting boundaries such as "I don't work on this and on that". I don't want to waste my time and yours on something if I don't think it's worth my time and experience.
Do you provide Source Code?
Yes I do, and you can use it however you like.
What do you mean with isolated mechanic and interconnected mechanics?
If you ask me to make a character move, jump, and shoot, I prototype a Character Controller: 1 isolated mechanic. If you ask me to make the player interact with objects, I prototype Objects, Interactions and Character Controller: 3 interconnected mechanics. But PLEASE, text me to avoid any doubt.
This gig is about prototyping, do you waste time on optimization in this phase?
It depends. If optimization has no cost, or I think it is better to do it in this phase, yes, otherwise I will not care too much about it. You will be informed of every decision I make tho, and we can discuss it together like everything else.
What's your Timezone?
I am in Rome, Italy, so UTC/GMT +1 (CET) | UTC/GMT +2 (CEST)
I want to change the design while you are developing the feature, what now?
We just discuss this together, and if it is not a pain in the ass to adjust everything we did until now, we will change the design/code accordingly, otherwise my man, you need to pay a new gig.
I am an idea guy, I am just looking for someone to code my ideas!
Cool! But my role is to also keep you with your feets on the ground with the rest of us. Remember that we are prototyping, and this is Fiverr. If you want to go big, use the other gig.
Iterating over a prototype, it is becoming more and more close to the final feature
Then my friend, my job here is done. We can polish it, fix it, whatever, but if you want to extend it to the final quality level, this is no longer the proper gig to use. But if I made that feature and you want me to take it to the final version, I can make you a discount for that!

