I will build a custom gameplay system in unreal engine 5

C
csashton1990
C
csashton1990
Chris A.

About this gig

Need a gameplay feature or system built for your Unreal Engine 5 game? I'm a game programmer (GaeFrogge Games) with a BS in Game Programming. I build gameplay systems in C++ and Blueprints, and I've made things like a wave based enemy spawner with a difficulty curve, VR combat and physics grabbing, and an RTS unit selection and movement framework.


How the packages work: Small feature is one focused mechanic, like an interaction, pickup, or ability. Gameplay system is a bigger piece with settings you can change in the editor. Full system is a multi part build with UI hooks, data tables, and written setup notes.


Before I quote anything, message me with what you want the feature to do, your UE version, and whether your project uses C++ or Blueprints. I'll tell you honestly if the scope fits a package or if it needs a custom offer.


I write readable code with comments, so you or your team can keep building on it.

Get to know Chris A.

Chris A.

Unreal Engine 5 Gameplay Programmer

  • FromUnited States
  • Member sinceAug 2017
  • Languages

    English
I'm a game programmer (GaeFrogge Games) with a BS in Game Programming and experience building gameplay systems in Unreal Engine 5 with C++ and Blueprints. I've built VR combat and physics grabbing, an RTS unit framework, and a Qt desktop app, so I'm used to finding what's broken in code and explaining the fix in plain English. U.S. Army veteran (avionics technician), so clear communication and finishing the job matter to me. I can fix bugs, build gameplay systems, convert Blueprints to C++, and write tools. Message me with what's going wrong and I'll tell you honestly how long it will take.

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