I will build a custom gameplay system in unreal engine 5


About this gig
Need a gameplay feature or system built for your Unreal Engine 5 game? I'm a game programmer (GaeFrogge Games) with a BS in Game Programming. I build gameplay systems in C++ and Blueprints, and I've made things like a wave based enemy spawner with a difficulty curve, VR combat and physics grabbing, and an RTS unit selection and movement framework.
How the packages work: Small feature is one focused mechanic, like an interaction, pickup, or ability. Gameplay system is a bigger piece with settings you can change in the editor. Full system is a multi part build with UI hooks, data tables, and written setup notes.
Before I quote anything, message me with what you want the feature to do, your UE version, and whether your project uses C++ or Blueprints. I'll tell you honestly if the scope fits a package or if it needs a custom offer.
I write readable code with comments, so you or your team can keep building on it.
Get to know Chris A.
Unreal Engine 5 Gameplay Programmer
- FromUnited States
- Member sinceAug 2017
Languages
English
