I will convert your unreal engine 5 blueprints to clean code

C
csashton1990
C
csashton1990
Chris A.

About this gig

Is your Blueprint graph getting slow, tangled, or hard to maintain? I'll move the logic into clean C++ and keep it usable from Blueprints. I'm a game programmer (GaeFrogge Games) with a BS in Game Programming, and I write UE5 gameplay code in C++ that designers can still tweak in the editor through exposed properties and Blueprint callable functions.


What you get: your logic rebuilt as C++ classes, the same behavior as the original Blueprint, settings and events exposed back to Blueprints where it makes sense, and comments in the code explaining what each part does.


Packages: One Blueprint covers a single Blueprint. Small system covers 2 to 3 related Blueprints. Large system covers up to 5 Blueprints and includes a short handoff document.


Before you order, message me with a screenshot or description of the Blueprint, your UE version, and what you want to improve, like speed or readability. If the job is bigger than a package, I'll tell you honestly and offer a custom quote.

Get to know Chris A.

Chris A.

Unreal Engine 5 Gameplay Programmer

  • FromUnited States
  • Member sinceAug 2017
  • Languages

    English
I'm a game programmer (GaeFrogge Games) with a BS in Game Programming and experience building gameplay systems in Unreal Engine 5 with C++ and Blueprints. I've built VR combat and physics grabbing, an RTS unit framework, and a Qt desktop app, so I'm used to finding what's broken in code and explaining the fix in plain English. U.S. Army veteran (avionics technician), so clear communication and finishing the job matter to me. I can fix bugs, build gameplay systems, convert Blueprints to C++, and write tools. Message me with what's going wrong and I'll tell you honestly how long it will take.

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