I’m a professional 3D artist specializing in custom 3D modeling, ZBrush sculpting, masks, helmets, cosplay, creatures, and 3D-print-ready assets. I create detailed, clean, and production-focused models from concepts, sketches, images, references, or existing files. My services include wearable masks and helmets, STL preparation, hard-surface modeling, sculpting, part splitting, and print optimization. I focus on accuracy, detail, functionality, and client satisfaction.
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