I will individual to 3d,talkinghead avatar,arkit52,tts audio,morphtargetinfluence,gltf

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daizea
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daizea
Daizea

About this gig

Hello,

Are you tired of topology issue, Melted Inner Mouths, The Static Upper Face, Broken 52 ARKit Blendshapes, Asset Separation Failure, Missing Weight Sparsity? Get a clean/smooth, production-ready Blender rig that performs flawlessly, no volume loss, twisting artifacts, or retargeting headaches


My avatar will be ready to use in Unity / Unreal Engine / Three.js / Babylon.js / WebGL / Meta Quest / vfx Animation / Godot / VRChat


Your avatar will come fully rigged with standard ARKit 52 blendshapes for flawless facial tracking and seamless Text to Speech (TTS) audio integration.


The avatar rigging will include the following precisely named shapes for the talkinghead class to function:

browDownLeft, browDownRight, browInnerUp, browOuterUpLeft, browOuterUpRight, cheekPuff, cheekSquintLeft, cheekSquintRight, eyeBlinkLeft, eyeBlinkRight, eyeLookDownLeft, eyeLookDownRight, eyeLookInLeft, eyeLookInRight, eyeLookOutLeft, eyeLookOutRight, eyeSquintLeft, eyeSquintRight, mouthRollLower, mouthRollUpper

mouthShrugLower, mouthShrugUpper, mouthSmileLeft, mouthSmileRigh


Message Me Now Lets Discus On Your Project Requirement To Get a Proper Rigging for your 3d Avatar

Get to know Daizea

Daizea

3d Character Modeling And Rigging

  • FromUnited Kingdom
  • Member sinceSep 2026
  • Languages

    English, Spanish, French, Greek
HI, My name is Daizea a 3d artist, I'm specialized in Modeling and Rigging any kind of character like: Metahuman, Avatar, Realistic Character, Humanoid, Non Humanoid, Stylized, Cartoon, Animal, Creature, and more. I Have Help many Client To Fix there existing character that have broken in the middle of there game or animation, or whether you want to Model and Rig from scratch, i Usually Rig for Game, Animation, Live stream, Product advertising and much more base on your purpose. All character has to be made perfectly to avoid mesh deformation issue or broken rig and enjoy the Smooth Movement.

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