I will individual to 3d,talkinghead avatar,arkit52,tts audio,morphtargetinfluence,gltf
About this gig
Hello,
Are you tired of topology issue, Melted Inner Mouths, The Static Upper Face, Broken 52 ARKit Blendshapes, Asset Separation Failure, Missing Weight Sparsity? Get a clean/smooth, production-ready Blender rig that performs flawlessly, no volume loss, twisting artifacts, or retargeting headaches
My avatar will be ready to use in Unity / Unreal Engine / Three.js / Babylon.js / WebGL / Meta Quest / vfx Animation / Godot / VRChat
Your avatar will come fully rigged with standard ARKit 52 blendshapes for flawless facial tracking and seamless Text to Speech (TTS) audio integration.
The avatar rigging will include the following precisely named shapes for the talkinghead class to function:
browDownLeft, browDownRight, browInnerUp, browOuterUpLeft, browOuterUpRight, cheekPuff, cheekSquintLeft, cheekSquintRight, eyeBlinkLeft, eyeBlinkRight, eyeLookDownLeft, eyeLookDownRight, eyeLookInLeft, eyeLookInRight, eyeLookOutLeft, eyeLookOutRight, eyeSquintLeft, eyeSquintRight, mouthRollLower, mouthRollUpper
mouthShrugLower, mouthShrugUpper, mouthSmileLeft, mouthSmileRigh
Message Me Now Lets Discus On Your Project Requirement To Get a Proper Rigging for your 3d Avatar
Get to know Daizea
3d Character Modeling And Rigging
- FromUnited Kingdom
- Member sinceSep 2026
Languages
English, Spanish, French, Greek

