I will threejs glb,web avatar,ai driven app,arkit52,live kit,rig3d vrchat,toggle outfit

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damzea
D
damzea
Damzea

About this gig

Hello!

As a developer who can build a real-time avatar system where your own photo becomes a talking head that moves its lips and face based on live microphone audio.


Avatars Will dynamically generate:

Lip-sync in real-time from audio or text-to-speech.

Body language/gestures (facial expressions, head movements, simple hand/upper body motions) aligned with the speech.


Skills/Experence:

Strong background in AI-driven facial animation and lip-sync technology.

Real-time computer vision

Audio-driven lip-sync (AI/ML models)

NVIDIA Maxine OR similar frameworks

Python / C++ OR Unity / Unreal

WebRTC (if browser-based)

GPU acceleration experience


Deliverable:

User speaks into a mic the system animates your photo live

Realistic lip sync, facial motion, blinking

Lightweight system OR browser-based (WebRTC)

Accepts high-resolution image as the avatar face

Output is a live animated video stream or window


If you're building a 3D AI avatar, digital human, conversational avatar, VTuber, talking character or interactive 3D experience, I can help take it from concept to a working real-time application.


Get to know Damzea

Damzea

Optimized 3D Avatar For Web, Livestream, GLB Interactive Avatar,Arkit blendshape

  • FromUnited Kingdom
  • Member sinceOct 2026
  • Languages

    English, Spanish, French, German, Arabic
Hello! My Name is Damzea, I help game developers, studios, and interactive product teams bring 3D characters to life through ARKit facial rigging, character rigging, and production-ready animation systems. Whether you need expressive facial blendshapes for digital human, an IK/FK body rig for a game character, or fully modeled and rigged character, I can help build an asset that fits your production pipeline. I also work on GLB assets for Three.js, Babylon.js, WebGL, and browser-based applications, as well as photogrammetry cleanup, mesh optimization, and asset preparation for AR/VR workflows.