I will do unity c sharp scripting and ue5 blueprint game mechanics programming


About this gig
Need a game developer who writes clean Unity C# scripts and builds solid UE5 blueprints that actually make your game feel good to play?
I specialize in gameplay programming and game mechanics development across both Unity and Unreal Engine 5 delivering code and blueprints that are clean, efficient, and built to scale with your project.
What I build:
- Unity C# scripting for all gameplay systems and mechanics
- UE5 blueprint scripting for gameplay logic and event systems
- Player controller with smooth movement, jumping, and physics
- Enemy AI with state machine patrol, detect, chase, and attack
- UI and HUD programming health bars, score, ammo, timers
- Game manager and scene flow menus, pause, and game over
- Save and load system with persistent player data (Premium)
- Full code documentation and handover notes (Standard / Premium)
Works for all genres FPS, platformer, RPG, top-down, puzzle, and arcade.
Engine: Unity | Unreal Engine 5
Language: C# | GDScript | Blueprints
Output: Script files + project folder + documentation
Message me before ordering for large multi-system projects, online multiplayer mechanics, or complex RPG gameplay systems.
Get to know Daniel Benson
Game Developer, Unity, Unreal Engine and Godot Scripting and Bug Fixing
- FromUnited Kingdom
- Member sinceApr 2026
- Avg. response time5 hours
Languages
English, Spanish, French, German, Italian, Dutch, Portuguese
Other Game Development Services I Offer
FAQ
Do you work in Unity C# scripting, UE5 blueprints, or both?
Both. I write clean Unity C# scripts for Unity projects and build UE5 blueprint systems for Unreal Engine 5 projects. If you're unsure which engine suits your project better message me and I'll give you an honest recommendation based on your game type and team size.
What kinds of game mechanics can you program?
I program all core game mechanics — player movement and physics, combat systems, shooting and aiming, stealth mechanics, platformer logic, puzzle systems, and more. If you have a specific mechanic in mind message me before ordering and I'll confirm scope and feasibility.
Can you fix or extend mechanics in an existing Unity or UE5 project?
Yes. If you have an existing project with broken mechanics, incomplete systems, or features that need extending I can jump straight into your codebase. Share your project and a description of what needs work and I'll give you an accurate scope before ordering.
What is the difference between Unity C# scripting and UE5 blueprint scripting?
Unity C# scripting is text-based code written in C# — powerful, flexible, and industry standard for Unity development. UE5 blueprint scripting is a visual node-based system inside Unreal Engine 5 that lets you build gameplay logic without writing traditional code
Can you build enemy AI for my game?
Yes. Enemy AI with configurable state machine behaviors — idle, patrol, detect, chase, and attack — is included in Standard and Premium packages. More complex AI systems like boss patterns, group behaviors, or dynamic difficulty can be added on request.
Will the gameplay programming work on mobile or console builds?
Core gameplay programming is platform-agnostic within Unity and UE5. For mobile-specific input handling or console controller support let me know your target platform before ordering and I'll build the mechanics with the right input system from the start.
What do I receive when the order is complete?
You'll receive all Unity C# scripts or UE5 blueprint assets organized inside your project folder — plus full documentation covering how each system works, how to configure it, and how to extend it — so you can continue development independently after delivery.
