I will do professional uv mapping for your 3d car model for games and rendering


About this gig
I will create clean, optimized, and game-ready UV maps that improve texture quality, enhance realism, and ensure smooth performance across all major game engines and rendering workflows. I specialize in automotive 3D models, delivering precise UV layouts that are efficient, well-structured, and production-ready.
WHAT YOU WILL GET:
- Clean and organized UV layout
- Minimal stretching and distortion
- Efficient UV space usage
- Proper seam placement
- Game-ready UVs for Unity & Unreal Engine
- Support for Blender, Maya, FBX, OBJ
SERVICES I OFFER:
- UV unwrapping (low/mid/high poly car models)
- Fixing broken or overlapping UVs
- UV optimization for better texture resolution
- Multiple UV sets (lightmaps, decals, textures)
- Consistent texel density
WHY CHOOSE ME:
- Specialized in automotive/vehicle 3D assets
- Game-ready production workflow
- High attention to detail
- Fast delivery & clear communication
PERFECT FOR:
- Game developers
- Sim racing creators (Assetto Corsa, etc.)
- 3D artists & studios
- Product visualization
PLEASE NOTE:
Contact me before ordering!!!
Lets make your 3D car model clean, optimized, and fully texture-ready for professional use.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know danfoster
FiveM Livery and UV Mapping Pro, Assetto Corsa Video Editor
- FromUnited Kingdom
- Member sinceJun 2026
- Avg. response time1 hour
Languages
English, Spanish, French
FAQ
Do you work with high-poly car models?
Yes, I handle low, mid, and high-poly car models, including complex automotive assets.
Will the UVs be game-ready?
Yes, all UV maps are optimized for game engines like Unity and Unreal Engine.
Can you fix existing UV mapping issues?
Yes, I can fix overlapping UVs, stretching, and poor layouts.
Do you provide multiple UV sets?
Yes, I can create additional UV sets for lightmaps, decals, or textures if needed.
Which software do you use?
I mainly use Blender and Maya, depending on your project requirements.
Can you match texel density across the model?
Yes, I ensure consistent texel density for better texture quality.

