I will create game ready 3d assets and textures unity unreal godot

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danielncsilva
D
danielncsilva
Daniel Silva

About this gig

I create game-ready 3D assets for indie games, prototypes and existing game projects.

I can create and texture weapons, shields, props, environment objects, inventory items, characters and other 3D assets prepared for game engines.

My services may include:

3D modeling

Character creation

Texturing and materials

UV setup

Game-ready optimization

Weapon and prop variations

Basic rigging

Character animation

Animation adaptation and integration

FBX, OBJ and GLB/GLTF export

Assets prepared for Godot, Unity or Unreal workflows

I can work with realistic, stylized, medieval, dark fantasy and other visual styles depending on your project.

Character creation and animation are available, including gameplay animations such as idle, walk, run, attack, block, hit, dodge and death.

Complex characters, advanced rigs, large animation sets or highly detailed environments may require a custom offer.

Please contact me before ordering complex assets, characters or animation work so I can review the reference, level of detail and technical requirements.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Daniel Silva

Daniel Silva

Game Developer Unity, Unreal, Godot Blender 2D 3D

  • FromBrazil
  • Member sinceApr 2026
  • Avg. response time1 hour
  • Languages

    English, Portuguese, Spanish
I am a game developer focused on 2D and 3D game development using Godot, Unity, Unreal Engine and Blender. I work with gameplay systems, character movement, combat mechanics, enemy AI, animations, UI, level integration, bug fixing, optimization and game prototypes. I also create and integrate 3D assets, characters, weapons, environments, textures, materials and gameplay animations. I can help improve existing projects or build new systems from scratch, always focusing on clean, functional and organized game development.

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