I will create realistic terrazzo custom tile procedural grout pbr textures

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danieltaylor219
D
danieltaylor219
Daniel

About this gig

terrazzo texture, tile texture, pbr material, seamless texture, tileable texture


I create realistic terrazzo and tile materials for games, architectural visualization, interior scenes, 3D environments, and product visualization.


My service includes:


Terrazzo textures

Custom tile patterns

Procedural grout

Edge chipping

Seamless tile materials

Tileable PBR textures

Floor and wall materials

Surface imperfections

Custom color and aggregate variations

Realistic worn tile surfaces


I can create detailed materials with realistic aggregate distribution, grout lines, chipped edges, surface variation, roughness, and natural imperfections.


PBR maps can include Base Color, Normal, Roughness, Height, Metallic where required, and Ambient Occlusion.


Whether you need a clean modern terrazzo, aged flooring, decorative tiles, or custom surface materials, I can create a production ready texture based on your reference.


Suitable for Blender, Substance Designer, Substance Painter, Unreal Engine, Unity, architectural visualization, and game environment projects.


Send your reference and dimensions to get started.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Daniel

Daniel

3D PBR Texture Artist, Game Ready Materials and Procedural Textures

  • FromUnited Kingdom
  • Member sinceSep 2026
  • Avg. response time1 hour
  • Languages

    English, Spanish, French, German, Italian, Dutch
I am a 3D texture artist specializing in realistic PBR materials, procedural textures, seamless texture maps, and game ready environment assets. I create detailed materials for games, 3D visualization, architectural environments, and digital projects. My expertise includes aged hardwood, parquet patterns, terrazzo, custom tiles, oxidized copper, bronze patina, rust, machined metal, carbon fiber, surface wear, micro normal details, and realistic surface variation. I focus on clean, tileable and production ready materials with realistic details, optimized texture maps.

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