I will create a complete fps weapon system in unreal engine 5

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dannyboy730
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dannyboy730
Daniel H

Level 2

About this gig

I create complete FPS weapon systems in Unreal Engine 5, designed to be clean, scalable, and ready for real gameplay.

Whether you're building a prototype or a full game, I focus on systems that feel responsive, polished, and easy to expand. Created using Unreal Engine Blueprint System.


Features I can include:

  • Weapon firing logic
  • Ammo systems (per weapon)
  • Reload systems (including empty reloads)
  • Weapon switching
  • Weapon & ammo pickups
  • Grenades / throwable systems
  • UI integration (ammo counters, etc.)
  • Animation setup & integration


Unreal Engine Experience

I specialize in FPS systems and have developed procedural animation systems for Unreal Engine, including assets released on the FAB marketplace (Dannyboy730).

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Flexible Scope

Every project is different. Systems can range from simple single-weapon setups to more advanced FPS frameworks.

If you're unsure what you need, feel free to message me and Ill help you figure it out.


Notes

  • Multiplayer/replication is not included unless discussed
  • AI/enemy systems are separate projects
  • Animations can be provided by you or created separately


Please contact me before ordering so we can define the scope clearly and avoid misunderstandings.

Get to know Daniel H

Daniel H

UE5 FPS Animator

5.0(32)

Level 2

  • FromNorway
  • Member sinceApr 2023
  • Avg. response time2 hours
  • Last delivery1 week
  • Languages

    English, Norwegian
I have been working with Unreal Engine since 2015 and specialize in FPS animation and gameplay systems. I create high-quality weapon animations in Blender and have extensive experience implementing and testing them in Unreal Engine 5.