I will inspect your obj mesh and report topology and uv assignment issues
About this Gig
Get a focused preflight report for your static polygon OBJ meshes before your next production step.
For up to 5 OBJ files (20 MB total), I provide HTML and JSON reports plus written findings and prioritized next steps. Checks include vertex/face counts, estimated triangles, open edges, edges shared by more than two faces, shared-edge winding, duplicate faces, selected degenerate faces, missing UV assignments and UV coordinates outside 0-1. Findings are interpreted against your stated use; an open edge or reused UV is not automatically an error.
This is inspection and reporting only. No mesh repair, retopology, texturing, full UV-overlap analysis, rigging, animation, self-intersection testing or game-engine certification. Triangle counts are estimates for polygon faces.
I use a custom offline checker and AI-assisted analysis and written English. Please send only files you own or are authorized to share. Contact me before ordering if your files or needs fall outside this scope. Communication and delivery stay on Fiverr.
Topic:
3D Modelling & rendering
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Technical skills (software)
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
FAQ
Will you fix my mesh or certify it for a game engine?
No. You receive measured findings and prioritized next steps. Repairs, retopology, complete UV-overlap testing and engine certification are outside this service. A report with no flagged issues is not a guarantee that a mesh is error-free.
