I will develop a full unreal engine 5 game with blueprint and combat systems


About this gig
Need a professional Unreal Engine 5 developer to build your game's core mechanics and combat system?
I specialize in UE5 development using Blueprint (with C++ when needed), creating clean, scalable gameplay systems for indie and commercial projects. With 4+ years of professional experience in game development, cinematics, and multiplayer systems, I build combat that actually feels good to play.
Whether it's an action RPG, Soulslike, FPS, fighting game, or multiplayer arena, I can help.
What I build:
- Combat systems: melee, ranged, combos, blocking, dodging
- Health, damage & stamina systems
- Enemy AI (Behavior Trees, boss mechanics)
- Character abilities & animation-driven combat
- Inventory & equipment systems
- Multiplayer-ready replication
- UI/HUD, bug fixing & optimization
Message me before ordering so I can scope your project properly.
Get to know Davs Rid
PROFESSIONAL UNREAL ENGINE DEVELOPER
- FromBrazil
- Member sinceAug 2026
Languages
English, Portuguese
Other Game Development Services I Offer
FAQ
Do you work with Blueprint only, or C++ too?
Primarily Blueprint for speed and clarity, but I bring in C++ when a system needs the extra performance or complexity especially for larger multiplayer or AI-heavy features.
Can you build a complete combat system, not just one mechanic?
Yes melee, ranged, combos, blocking, dodging, parrying, and enemy AI can all be built together as a full combat framework. See the Standard/Premium packages.
Can you work on my existing UE5 project?
Yes. I can add new systems, fix broken Blueprints, or optimize what's already there just send me your project files and a description of the issue.
Do you support multiplayer?
Yes, I can build combat and gameplay systems with multiplayer replication in mind from the start, or adapt single-player systems for multiplayer later.
What do you need from me to get started?
A description of your game's genre and combat style, any references (games, videos, docs), and your current project state from-scratch or existing. The more detail, the more accurate my scoping.

