I will develop unreal engine gameplay mechanics using blueprint and cpp systems

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daveexe
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daveexe
bartus

About this gig

A game that doesnt feel right will never keep players. Mechanics are everything. I build Unreal Engine 5 gameplay systems in Blueprint and C++ clean, modular, and built to last.


THE PROBLEM


Many games fail not because of ideas or art, but bad systems. Movement feels slippery, combat unresponsive, AI aimless. These are engineering problemsI solve them.


WHAT I BUILD

  • Movement & Controls: walk, run, crouch, climb, swim, vault; first/third-person controllers; vehicles & physics movement; custom cameras.
  • Combat & Interaction: melee combos, ranged projectiles, recoil, inventory/equipment, dialogue systems.
  • AI: Behavior Trees, patrol/chase/attack, perception, NavMesh pathfinding.
  • Technical Systems: save/load, abilities & cooldowns, data-driven logic, UMG UI integration.


BLUEPRINT VS C++

Blueprint is fast and visual; C++ is powerful and ideal for complex or multiplayer systems. I choose the best approach for your project.


WHAT YOU GET

  • Fully integrated UE5 systems
  • Clean, commented, modular code


Whether solo dev, studio, or technical founder, I deliver the systems your game needs.

Message me with your requirements and Ill scope it

Get to know bartus

bartus

I Build Unreal Engine 5 Games Prototype to Polished, Blueprint to C pp

4.0(3)
  • FromNigeria
  • Member sinceMar 2026
  • Avg. response time1 hour
  • Last delivery2 weeks
  • Languages

    English, German, Turkish
Most game ideas stall because the technical side gets too hard, too slow, or too costly. I fix that. I'm an Unreal Engine 5 developer prototypes, gameplay systems, level design, Blueprint, C++, asset integration, UI, and game polish. If it lives inside UE5, I can build it. Lumen. Nanite. Chaos Physics. AAA power at any budget and I know how to use all of it. Clean code. Organized files. Clear communication. Message me let's build your game.

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