I will develop unreal engine gameplay mechanics using blueprint and cpp systems


About this gig
A game that doesnt feel right will never keep players. Mechanics are everything. I build Unreal Engine 5 gameplay systems in Blueprint and C++ clean, modular, and built to last.
THE PROBLEM
Many games fail not because of ideas or art, but bad systems. Movement feels slippery, combat unresponsive, AI aimless. These are engineering problemsI solve them.
WHAT I BUILD
- Movement & Controls: walk, run, crouch, climb, swim, vault; first/third-person controllers; vehicles & physics movement; custom cameras.
- Combat & Interaction: melee combos, ranged projectiles, recoil, inventory/equipment, dialogue systems.
- AI: Behavior Trees, patrol/chase/attack, perception, NavMesh pathfinding.
- Technical Systems: save/load, abilities & cooldowns, data-driven logic, UMG UI integration.
BLUEPRINT VS C++
Blueprint is fast and visual; C++ is powerful and ideal for complex or multiplayer systems. I choose the best approach for your project.
WHAT YOU GET
- Fully integrated UE5 systems
- Clean, commented, modular code
Whether solo dev, studio, or technical founder, I deliver the systems your game needs.
Message me with your requirements and Ill scope it
Get to know bartus
I Build Unreal Engine 5 Games Prototype to Polished, Blueprint to C pp
- FromNigeria
- Member sinceMar 2026
- Avg. response time1 hour
- Last delivery2 weeks
Languages
English, German, Turkish
My Portfolio
Other Game Development Services I Offer
FAQ
My existing Blueprint is messy. Can you clean it up and rebuild it?
Yes. Send me your project file and I'll audit it, identify what's causing problems, and rebuild the systems cleanly. Message me first for a custom quote based on complexity.
Do you do multiplayer systems?
Yes — the Premium package supports multiplayer-ready architecture. Full dedicated server setup or EOS integration is a custom project. Message me with your scope.
How do I know the code won't break my existing project?
I always work in a separate branch or test project first, then integrate. I won't touch your main project until you've reviewed the system and approved it.
Can you explain the systems to me after delivery?
Yes. Every delivery includes written comments and optional walkthrough. The Standard and Premium packages include a written documentation file so your team can maintain the code.
I only know what I want the mechanic to feel like — not how to build it. Is that enough?
That's exactly enough. Tell me "I want combat that feels like Dark Souls" or "I want movement like Mirror's Edge" — I'll translate that into a technical spec and build it.

