I will do 3d rigging for characters and vehicles in blender

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David T

About this gig

Most projects need both a character rig and a vehicle rig and sourcing them from two different riggers always creates consistency problems.

Bone naming conventions, scale, axis orientation and control styles all need to match when a character gets in and out of a vehicle or interacts with it on screen. 

What You Get:

  • Character rig with full body IK FK controls and proper weight painting
  • Vehicle rig with steering, suspension and door controls built to the same standard
  • Consistent bone naming and scale across both rigs for clean pipeline integration
  • Both rigs tested together so character to vehicle interaction works from day one

Why Choose This:

  • One rigger for both means no inconsistency between character and vehicle setup
  • Interaction points like seat position and hand grip are built in from the start

How It Works:

  • Send both your character and vehicle models with a description of how they interact
  • I rig both, test the interaction and deliver with a combined control guide

Tools:

  • Blender · FBX Export · OBJ Export


Message me with both model files and describe the interaction you need and I will scope it before you order.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know David T

David T

Blender Rigging for Characters Vehicles and Mocap Pipelines

  • FromUnited Kingdom
  • Member sinceJun 2026
  • Avg. response time5 hours
  • Languages

    English, Arabic, German, French, Japanese, Korean, Portuguese, Spanish, Polish, Dutch
You deserve a Blender rigger who builds every rig with your full pipeline in mind from the very first bone. Whether you need a matched character and vehicle rig built for seamless interaction, a game engine optimized rig with proper IK FK switching for Unreal or Unity, a professionally rigged character built on clean topology with blendshape facial setup, or a mocap ready skeleton and VTuber rig configured for live face tracking, I deliver production ready rigs tested in context before handover. DM me now.