I will rig 3d vehicles and characters in blender for any engine


About this gig
An IK FK switch sounds like a small detail until your animator needs to switch between pinned feet and flowing overlapping action mid shot and cannot.
IK locks feet and hands to world space which is perfect for grounded movement. FK gives you arc and follow through which is essential for anything expressive. A rig without a proper IK FK switch forces your animator to choose one and live with the limitations.
What You Get:
- IK FK switch on all limbs with snap so switching mid pose loses no position
- Game engine rig built with correct hierarchy for Unreal and Unity import
- Blender Rigify used as the base so the control system is familiar to any animator
- Unity rig blender and Unreal rig both tested inside the engine before delivery
Why Choose This:
- Every game engine rig is tested inside the actual engine not just exported blindly
How It Works:
- Send your model and tell me which engine and what type of animation it needs
- I build the rig with proper IK FK setup, test in engine and deliver with a guide
Tools:
- Blender · Rigify · Unreal Engine · Unity · FBX Export
Message me with your model and engine.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know David T
Blender Rigging for Characters Vehicles and Mocap Pipelines
- FromUnited Kingdom
- Member sinceJun 2026
Languages
English, Arabic, German, French, Japanese, Korean, Portuguese, Spanish, Polish, Dutch
FAQ
What does IK FK snap mean and why does it matter?
Snap means when you switch from IK to FK the limb stays in the same position. Without it the limb jumps to a different pose which breaks your animation at the switch point.
Can you add IK FK switch to an existing rig I already have?
Yes if the existing rig has a reasonable structure I can add the switch without rebuilding everything. Send the file and I will assess.
Do you support Unreal Engine 5 control rig as well as the standard skeleton?
Basic skeleton import is included in all packages. Control rig setup inside UE5 can be added as a Premium extra.
Will the blender rigify rig work directly in Unity?
Rigify rigs need to be retargeted or have their control bones removed before Unity import. I handle this as part of the delivery so you receive a clean game ready file.
Can you rig a vehicle with IK FK controls as well as a character?
Yes vehicle suspension and steering can use IK based controls for more realistic automatic motion.

