I will do 3d game character animation, rigging, modeling in unreal engine 5 maya unity


About this gig
Looking for a 3D character animator and rigger who can make your game character move like it belongs in a real, shipped title? You're in the right place.
I specialize in 3D game character animation, rigging, and skeletal mesh setup for Unreal Engine 5, Unity, and Blender. From clean biped and quadruped rigs to full game-ready animation cycles idle, walk, run, jump, combat, attack, and death I build motion with proper timing, weight, and secondary motion, not robotic mocap sludge.
What I Offer:
- 3D character rigging (biped, quadruped, custom skeletons)
- Game animation cycles: locomotion, combat, idle loops
- UE5 Control Rig setup and skeletal mesh integration
- Unity Mecanim / Animator Controller compatible rigs
- IK/FK rigging, foot rolls, finger controls
- Facial rigging and blendshape setup
- Mixamo retargeting and rig-to-rig transfer
- Clean topology and weight painting
- Engine-ready FBX export with correct scale
Whether you're an indie developer or small studio, I treat every character like it's going into production.
Message me before ordering so we can discuss your project and pick the right package for your needs!
Get to know David
3D Artist, Modeling for Print and Animation
- FromUnited Kingdom
- Member sinceMay 2026
Languages
English
My Portfolio
FAQ
Do you need my model pre-rigged?
No, send raw FBX/OBJ/Blend, I handle rigging from scratch.
Can you animate a model I got from Mixamo or an asset store?
Yes, I can retarget or rework existing rigs.
Do you support Unity as well as UE5?
Yes, both.
What if my character has non-humanoid proportions (stylized/cartoon)?
No problem, just note it in requirements.

