I will make blendshapes for face rig, morph targets, facial mocap and arkit, avatar


About this gig
Need professional facial expressions and animation for your 3D character?
I will create and set up 52 Apple ARKit blendshapes for your 3D character, prepared for facial animation, facial tracking, lip sync, mocap, VTubing, games, and real-time applications.
My service can include:
- 52 ARKit facial blendshapes
- Facial expression setup
- Eye, brow, cheek, mouth and jaw deformation
- Lip sync and viseme preparation
- Facial deformation correction
- Blendshape cleanup and optimization
- Facial rigging and controls
- Expression testing
- Animation ready facial setup
- Unreal Engine and real time workflow preparation
- FBX, BLEND, GLB/GLTF or other required formats
I work with Blender, Maya, Cinema 4D and Character Creator 4, depending on your character and project requirements.
I can work with an existing 3D character or help prepare the character for an ARKit facial workflow.
Please send your character file, reference images, target software/engine, and technical requirements before ordering. I will review your files and recommend the appropriate package for your project.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Adrian Blake
3D Character Artist
- FromUnited States
- Member sinceSep 2026
Languages
English
FAQ
Can you create 52 ARKit blendshapes for my character?
Yes, I can create and set up 52 ARKit blendshapes for your existing 3D character, including facial expressions and deformation testing.
Can you create facial rigs and morph targets?
Yes. I can create facial blendshapes, morph targets, facial controls, and rigging based on your character and project requirements.
Can you prepare the character for facial mocap or Unreal Engine?
Yes. I can prepare the facial setup for facial mocap, lip sync, real-time applications, and Unreal Engine workflows.
What 3D software do you work with?
I mainly work with Blender, Maya, Cinema 4D, and Character Creator 4. I can provide the required project or export format based on your workflow.

