I will retopologize optimize clean uv map and texture your 3d model


About this gig
Have a high-poly, scanned, sculpted, or messy 3D model that needs a clean production ready mesh? I can rebuild and optimize the topology while preserving the important shape and details of your original asset.
My workflow covers retopology, mesh optimization, topology cleanup, UV mapping, and PBR texturing for characters, creatures, props, products, environments, and game assets.
I can reduce unnecessary geometry, create cleaner edge flow, fix problematic topology, organize UVs, and prepare the model for animation, deformation, games, rendering, VR/AR, and real time applications.
What I Can Do
High poly to low poly retopology
Automatic topology cleanup
Manual retopology for characters
Mesh optimization & polygon reduction
Clean edge flow
Non-manifold and geometry cleanup
UV unwrapping & UV layout
PBR texture preparation
Normal, roughness, metallic & base color maps
Game ready asset preparation
LOD ready geometry
Optimization for Unreal Engine and Unity
Send your model and target platform, and I'll recommend the appropriate topology, polygon density, UV, and texture workflow.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know femi
Professional 3D Artist for Games, Products, Animation and 3D Printing
- FromUnited Kingdom
- Member sinceAug 2026
Languages
English, German, Spanish

