I will create procedural houdini environments for games, vfx and world building

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davidsewa1
D
davidsewa1
femi

About this gig

Need a scalable environment that can generate multiple variations without rebuilding every asset manually? I will create procedural Houdini environments for games, VFX, cinematic production, and large scale world building.


I can build proce_dural systems for terrain, landscapes, forests, rocks, roads, cities, cliffs, vegetation, and environment scattering, with adjustable controls for creating different layouts and variations.


What I can create:


- Procedural terrain and landscapes

- Environment scattering systems

- Procedu_ral forests and vegetation

- Rocks, cliffs and natural formations

- Roads and environment layouts

- Proce_dural city elements

- Houdini proce-dural tools

- Environment variations

- Game ready environment workflows

- Unreal Engine / Unity exports


The focus is not just a finished scene it is a flexible procedural setup that helps you generate, modify, and iterate environments more efficiently.


Send your reference, environment concept, target platform, and requirements, and Ill build the appropriate Houdini workflow.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know femi

femi

3D Environments Game Worlds Level Design

  • FromUnited States
  • Member sinceOct 2026
  • Languages

    English, Spanish, German
I create detailed 3D environments and digital worlds for games, visualization, animation, virtual experiences, and interactive projects. My work covers realistic and stylized environments, buildings, landscapes, interiors, props, modular assets, level layouts, and complete scene design. I focus on strong composition, optimized geometry, realistic materials, lighting, and production ready environments that match the project's visual direction and technical requirements.