I will develop uefn verse code, mechanics, and systems for fortnite maps

D
davs_dubo
D
davs_dubo
DUBO

About this gig

Devices alone can't build the mechanic in your head. Verse code can.


Devices get you 70% of the way. The other 30% the mechanic that makes your map different from every other tycoon or zone wars clone needs real code. That's the reason your idea hasn't shipped yet.


I write custom Verse code for UEFN real game mechanics, not device presets stitched together. If your map idea needs logic that doesn't exist yet, I build it.




WHAT I BUILD:

  • NPC AI dialogue, quests, patrol behavior
  • Save systems persistent player progress across sessions
  • Inventory and item pickup logic
  • XP, leveling, and reward systems
  • Custom leaderboards and scoring
  • Matchmaking and round-based game logic
  • Multiplayer-synced events and triggers


WHAT YOU GET:

Working Verse code inside your UEFN project

Commented, organized scripts not a black box

Tested in-session before delivery

Documentation to extend it later


Message me your idea. I'll tell you exactly what's possible and what it takes.


Message me now let's script it.

Get to know DUBO

DUBO

UEFN Developer Custom Maps Verse Scripting Fortnite UI Design

  • FromBrazil
  • Member sinceAug 2026
  • Avg. response time1 hour
  • Languages

    English, German, Portuguese
Most Fortnite map ideas never make it live. The Verse code breaks, the map lags, or the submission gets rejected I fix that. I'm a UEFN developer specializing in Verse programming, custom map building, bug fixing, performance optimization, publishing, and UI/HUD design. If it lives inside UEFN, I can build it or fix it. I work with creators, brands, and studios who want more than a concept they want a map that plays well and actually goes live. Clean code. Real playtesting. Clear communication, every step. Message me let's build your island.

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