I will do uefn game development with custom verse scripting and gameplay systems

D
davs_dubo
D
davs_dubo
DUBO

About this gig

Most "UEFN map builders" can place devices and dress a level. Very few can write the Verse logic that makes a map behave like a real game persistent player data, custom round systems, economy loops, matchmaking rules, or mechanics that don't exist in the Creative device library yet.


That's the gap I fill.


If your project needs custom game logic not just building I design and code it in Verse from the ground up: game state management, custom UI/HUD logic, save systems, timers, spawning rules, damage or scoring systems, anything the stock devices can't do alone. I build clean, modular, documented code so your map is easy to expand later instead of turning into a mess of duct-taped devices.


Here's how it works: you tell me the mechanic or system you're trying to build. I scope it build it in stages with checkpoints.


Message me with what you're trying to build. If it's technically poss

Get to know DUBO

DUBO

UEFN Developer Custom Maps Verse Scripting Fortnite UI Design

  • FromBrazil
  • Member sinceAug 2026
  • Avg. response time1 hour
  • Languages

    English, German, Portuguese
Most Fortnite map ideas never make it live. The Verse code breaks, the map lags, or the submission gets rejected I fix that. I'm a UEFN developer specializing in Verse programming, custom map building, bug fixing, performance optimization, publishing, and UI/HUD design. If it lives inside UEFN, I can build it or fix it. I work with creators, brands, and studios who want more than a concept they want a map that plays well and actually goes live. Clean code. Real playtesting. Clear communication, every step. Message me let's build your island.

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