I will build a functional 2d or 3d godot game prototype

D
davslucid
D
davslucid
davslucid

About this gig

Your game idea only proves itself once someone can actually play it.


I build functional Godot prototypes 2D or 3D engineered to answer one question fast: is this mechanic fun, and is it worth building further? Not a throwaway tech demo with placeholder cubes, but a real, scalable project you or your next dev can open and extend without starting over.


Already have a project running? I also add new features or fix bugs in existing Godot games no need to rebuild from scratch just to get one thing working.


Every prototype ships with clean, modular GDScript, a proper project structure, and enough scalability that "prototype" doesn't mean dead end. Whether you need one mechanic tested or a small multi-feature slice to pitch a publisher, I scope it to your actual goal, not a generic template.


Process: quick brief to lock the mechanic build the core loop milestone check-in deliver build + source + short walkthrough.


You get: a playable build (Windows/Web/Mac), scalable source code, and a plain-English rundown of what's built and what's next.


Send your one-pager, sketch before you order, so we can get started as soon as possible.

Get to know davslucid

davslucid

Godot Games That Ship 2D, 3D and Prototypes

  • FromBrazil
  • Member sinceAug 2026
  • Languages

    English, Spanish
I'm a Godot specialist, I build prototypes, 2D/3D games, and levels engineered to be finished, extended, or pitched to investors clean GDScript /C#, real project structure, real documentation. No loose script folders. I run 4 focused services: rapid prototyping, 2D game development, 3D game development, and level/environment design all in Godot 4. Have an idea? Message me your concept before ordering. I scope every job so what you get matches what you actually need not a template.