I will create 2d pixel art character sprite sheet, pixel animation rpg game art


About this gig
Need a pixel art character that moves as good as it looks?
I create animated pixel art characters and sprite sheets for indie 2D games: heroes, enemies, NPCs, bosses and creatures. Every character is hand-pixeled in Aseprite and animated frame by frame, with smooth idle, walk, run, jump, attack, hurt and death cycles.
Built for your game:
Side-view platformer, top-down RPG or isometric
Retro 8-bit, 16-bit or modern pixel art style
Sizes from 16x16 to 128x128
Sprite sheets ready for Unity, Godot, GameMaker and RPG Maker MV/MZ
What you get:
Transparent PNG sprite sheets
GIF previews of every animation
Separate frames on request
Source file (Premium)
What you get:
Transparent PNG sprite sheets
GIF previews of every animation
Separate frames on request
Source file (Premium)
To get started, send me:
Game genre and perspective
Character size and style
Animations needed
References, palette or existing sprites
Need a full cast, a custom frame count or a matching tileset? Message me for a custom offer.
Let's bring your characters to life!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Dawud
Pixel Art Sprite Artist
- FromUnited Kingdom
- Member sinceAug 2026
Languages
English
My Portfolio
Other Game Art Services I Offer
FAQ
Can you animate a character I already have?
Yes. Send me your existing sprite and I'll animate it in the same style, or clean it up first if needed.
What software do you use?
Aseprite for pixel art and animation, ensuring clean frame-by-frame output.
How many frames does each animation have?
Usually 4–8 frames, depending on the action. Idle and walk cycles are smooth loops, and attacks can be longer. Custom frame counts are available.
Can you match my game's existing art style?
Yes. Send your palette, tileset or screenshots, and I'll keep the outlines, shading and colours consistent.

