I will do 3d character modeling, rigging, sculpting, 3d model and character animation


About this gig
Your character deserves more than just a 3D modelit deserves to move, feel alive, and be project-ready. With 7+ years of experience in 3D character modeling, sculpting, rigging, and animation, I create characters that look great and work seamlessly in any project.
I specialize in stylized, realistic, semi-realistic, and cartoon characters, with a focus on clean topology, proper UV unwrapping, and rigs that animators love. My tools include Blender, ZBrush, Maya, and Substance Painter.
What I offer:
- 3D character modeling (stylized, realistic, cartoon)
- Organic sculpting (characters, creatures, props)
- Full rigging (IK/FK controls, facial rig)
- Character animation (walk cycles, idle, action sequences)
- PBR texturing & UV unwrapping
- Clean topology and optimized mesh
Industries I work with:
- Indie devs, animation studios, VFX teams
- NFT & metaverse projects
- 3D printing & figurine designs
Message me to discuss your character and bring it to life!
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Theophile Desjo
product sketches, renders, CAD and character modeling
- FromUnited States
- Member sinceApr 2026
- Avg. response time2 hours
Languages
English, German, French, Spanish
FAQ
What do I need to send you to get started?
Send any concept art, reference images from multiple angles, and a style reference (realistic, stylized, cartoon). Also, let me know how the character will be used (e.g., animation, game, VTuber, 3D print). If you only have a rough idea, feel free to message me, and we’ll figure it out together.
Can you handle the full pipeline — modeling, sculpting, rigging, and animation?
Yes, I cover the full pipeline from 3D modeling, sculpting, rigging, and animation. One order, one artist, one consistent result. No need to juggle multiple freelancers.
What's the difference between your packages?
Basic: Clean 3D model with textures, no rig. Standard: Includes full rigging for animation. Premium: Full pipeline — modeling, sculpting, rigging, and animation.
What 3D software and file formats do you work with?
I use Blender, ZBrush, Maya, and Substance Painter. Finished characters are delivered in OBJ, FBX, BLEND, and STL. Source files available in higher-tier packages. Let me know if you need specific formats for Unity or Unreal Engine.
Will the character be compatible with Unity or Unreal Engine?
Yes, all rigged characters are engine-ready with clean topology and proper bone naming for Unity and Unreal Engine. FBX is the standard delivery format.
Can you create both stylized and realistic characters?
Yes, I create stylized, cartoon, semi-realistic, and realistic characters. Share your style reference, and I’ll match it or help define it based on your project.
How do revisions work?
I work in milestones so you can review progress at each stage. The number of revisions depends on your package, but I’ll work until you’re completely satisfied.
Do you use AI to create the characters?
No. Every character is fully handcrafted — modeled, sculpted, rigged, and animated by me, ensuring high quality and accuracy.

