I will teach you unreal engine 5 cpp and blueprints step by step
Level 1
Has met certain performance criteria and shows strong potential in the marketplace.
About this Gig
I will help you learn and understand Unreal Engine 5 C++ and Blueprints in a practical and production-oriented way.
My focus is not just making things work, but helping you understand WHY systems work, how to debug them and how to build scalable gameplay architecture instead of endlessly following tutorials without understanding the engine itself.
I have experience with gameplay systems, multiplayer/replication, AI systems, Animation Blueprints, Character Movement Components, debugging, optimization and scalable Blueprint/C++ workflows.
I also studied informatics and teaching in Germany, which strongly influenced how I explain technical systems and complex logic. My teaching style is direct, practical, structured and focused on helping you build real understanding and independent problem-solving skills.
I can also help with modern AI-assisted workflows for development and content production, including ways to use AI tools efficiently during prototyping, coding, iteration and production pipelines.
Possible topics:
- Unreal Engine 5 basics
- Blueprints
- UE5 C++
- Gameplay systems
- Replication / multiplayer
- AI systems
- Debugging
- Optimization
- Project structure
- Architecture guidance
- AI-assisted
Lesson purpose:
Game development
Student age:
Teen (13–17)
•
Adult (18–65)
•
Senior (65+)
Development technology:
C/C++
FAQ
Do I need prior Unreal Engine experience?
No. I can help both beginners and more advanced users. The session can range from basic Blueprint understanding to multiplayer systems, debugging and scalable C++ architecture.
What topics can be covered?
Possible topics include: Unreal Engine 5 basics Blueprints C++ Gameplay systems Replication / multiplayer AI systems Animation Blueprints Character Movement Optimization Debugging Project structure AI-assisted workflows
Do you offer live mentoring sessions?
Yes. Sessions are usually done live via screensharing and voice chat to make debugging and explaining systems more efficient.
Do you guarantee fixes or finished systems?
No. The focus of this gig is mentoring, analysis, debugging support and technical guidance. Unreal Engine projects can vary heavily in complexity.
Can you help with multiplayer and replication?
Yes. Replication, multiplayer architecture and network-related gameplay systems are topics I can help with.
Can you help with C++ and Blueprints together?
Yes. My workflow usually combines scalable C++ systems with Blueprint integration and practical UE5 workflows.
Can you help with AI tools and modern workflows?
Yes. I can also help you integrate AI-assisted workflows into development, prototyping and content production pipelines.
What should I prepare before the session?
Please prepare your questions, project files, error messages or goals beforehand. Clear preparation usually leads to much more productive sessions.
Should I contact you before ordering?
Yes, especially for larger projects, debugging sessions or multiplayer systems. A short discussion beforehand helps determine scope and preparation needs.
Can you help me understand and debug issues in my project?
Yes. I can help you analyze problems, understand debugging workflows and improve your ability to troubleshoot Unreal Engine systems yourself. Large or highly complex projects may require additional discussion beforehand.

