
Dean R
VR Unity Developer
Skills

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Portfolio
Work experience
Unity Developer
ENGAGE XR Holdings Plc • Full-time
Jun 2020 - Sep 2025 • 5 yrs 3 mos
Developed core interactive features for a large-scale, multi-user VR platform designed for virtual events, conferences, and corporate collaboration. Spearheaded performance optimization for complex VR scenes, targeting stable 90Hz on standalone (Meta and Pico) and PC-VR(HTC-Vive) headsets, utilizing GPU/CPU profiling and asset pipeline refinements. Designed and implemented networked multiplayer interactions using Photon Fusion, ensuring synchronous object manipulation, avatar presence, and spatial audio for up to 50 concurrent users. Built robust, reusable VR interaction systems (grab, poke, distance UI, locomotion) following UX principles for comfort and accessibility in extended VR sessions. Established and maintained CI/CD pipelines using Jenkins, automating builds for multiple VR hardware targets (Meta Quest, Pico, SteamVR) and streamlining QA and deployment processes. Collaborated with designers and 3D artists to define technical requirements and asset optimization guidelines for a performant VR-first content pipeline.
Unity VR Developer
Virtual Retail • Full-time
Mar 2019 - Jun 2020 • 1 yr 3 mos
Developed immersive VR retail and showroom applications, allowing users to visualize and interact with products in a 1:1 scale virtual environment. Implemented realistic product interaction systems, including material customization, dynamic assembly, and physics-based manipulation to enhance customer engagement. Integrated with backend APIs to dynamically load product configurations, pricing, and 3D models, creating data-driven VR experiences. Focused on creating intuitive user interfaces (UI) and interaction paradigms tailored for non-technical users in a B2C and B2B context.
Unity Developer
Engine Creative • Freelance
Nov 2018 - Apr 2019 • 5 mos
Delivered a high-fidelity VR simulation for a client in the automotive sector, focused on interactive vehicle configuration and immersive walkthroughs. Engineered a custom shader and lighting setup to achieve studio-quality visual fidelity and real-time material changes (paint, interiors) in VR. Developed a state management system to handle complex product variants and user choices, ensuring a seamless and responsive experience. Contributed to all phases from prototyping to final delivery, working within an agile, cross-disciplinary team of artists and designers.