I will integrate unit tests in unity
About this Gig
Tired of bugs slipping into releases? Worried that refactoring will break your game?
Let me fortify your Unity project with a professional test suite so you can develop with confidence, ship faster, and maintain a clean, scalable codebase.
Im Dean, a Unity Developer with 8+ years of experience, and I specialize in setting up automated testing workflows that catch issues early and keep your project stable. Whether youre starting from zero or need to expand your test coverage, Ill integrate Unity Test Runner seamlessly and write meaningful, maintainable unit tests that validate your core logic.
What Youll Get:
- Full Unity Test Runner integration Editor & Play Mode tests ready to run
- Clean, organized test assemblies following Unity best practices
- Meaningful unit tests for systems, tools, and utilities
- Clear documentation & examples so your team can write more tests
- Test reports & coverage insights to track progress
Ideal For:
- Indie devs launching their first polished game
- Studios scaling up who need reliable testing infrastructure
- Teams refactoring legacy code who want safety nets
- Developers preparing for store submission or long-term maintenance
My Portfolio
FAQ
What if my project has no tests at all?
Perfect – I’ll start from scratch and set up a solid foundation you can build on.
Will you write tests for my custom shaders/visuals?
I focus on code logic (C# scripts, systems, data managers). Visual/rendering tests are out of scope unless they’re logic-driven.
Can I run these tests in my CI pipeline?
Yes but as an extra cost, I’ll ensure tests run in headless mode and provide guidance for your CI tool (Jenkins, GitHub Actions, etc.).
Do you write tests for multiplayer or VR systems?
Yes – I have experience testing networked logic (Photon) and VR interaction systems.

