I will create character vfx, ability effects, hit impact, aura for unity, unreal engine


About this gig
Your ability fires. Nothing happens. No impact. No aura. No visual feedback. The mechanic works but it feels like nothing.
That's what bad VFX does to a game. Players don't feel the power. They don't feel anything.
I create character VFX, ability effects, hit impacts, and aura systems for Unity and Unreal Engine 5 Game built to make every attack, skill, and ability feel exactly as powerful as it's supposed to.
What I offer:
- Ability effects; cast, activate, charge & release
- Hit impact VFX; weapon strikes, explosions & damage feedback
- Aura & energy effects; persistent glow, power states & overlays
- Trail & movement VFX; dash, slide & directional effects
- Death, spawn & transformation effects
- Unity VFX Graph & UE5 Niagara particle systems
- Godot visual effects support available
- Style-matched to your game; anime, realistic, fantasy, sci-fi
- PC, mobile & console optimized
Every effect is built from scratch to fit your game's art style and engine version. No recycled assets. No generic particles. Just clean, optimized, game-ready VFX that makes your combat feel alive.
Message me before ordering; share your reference, engine, and style. Let's make your game feel as good as it plays.
Get to know Declan
Professional VFX for Unity, Unreal, Godot and UEFN Games
- FromNigeria
- Member sinceMar 2026
- Avg. response time7 hours
- Last delivery2 months
Languages
English, German, Spanish
FAQ
Will the VFX actually match my game's art style or will it look out of place?
Style matching is the first thing I sort before touching a single particle. Send me your game screenshots, references, and color palette — I'll build the effect to feel like it was always part of your world, not dropped in from somewhere else.
I need a VFX effect that doesn't tank my game's performance — can you handle that?
Always. Every effect I build is optimized from the start — particle counts, LODs, draw calls, GPU cost. You get something that looks great and runs clean on your target platform, whether that's PC, mobile, or console.
Do you build the VFX from scratch or do you use pre-made templates?
From scratch, every time. No recycled Niagara templates, no asset store packs renamed and resold. Everything is built specifically for your project — which is the only way the effect can actually feel right inside your game.
Why should I message before ordering instead of just picking a package?
Because "one advanced effect" means something different for every game. A quick message lets me understand your engine, style, and what the effect needs to do — so the package fits your actual scope and delivery goes smoothly with no surprises.

