I'm a game designer with hands-on experience in level design, narrative design, systems design, playtesting, and production. I've worked on game projects from early concepts through development, testing, iteration, and release.
I specialize in analyzing games from both a player and designer perspective, providing clear, actionable feedback on gameplay loops, mechanics, levels, progression, pacing, encounters, narrative, and player experience.
I'm especially passionate about RPGs, action games, co-op experiences, and narrative-driven games.... Read more