I will make a custom game engine for your game


About this gig
I build custom C++ game engines around your game, prototype, or technical tool, without Unity, Unreal, or Godot. I plan the architecture around your requirements, test it properly, and deliver clean source code, documentation, and a working demo.
I can adapt major systems I already have working:
- Windows DirectX 12 renderer with PBR, lighting, shadows, post-processing, water, VFX
- Deterministic procedural generation, chunk streaming, multi-floor worlds, biomes, and instance rooms
- Character movement, collision, cameras, swimming, AI, navigation, perception, and companions
- GLTF/FBX assets, skeletal animation, spatial audio, acoustics, and voice chat
- Multiplayer, dedicated servers, authentication, persistence, anti-cheat, chat, parties, clans, and trading
- Inventory, equipment, survival, progression, missions, crafting, base building, saves, replay, modding, profiling, and developer tools
When your requirements match an existing system, I can offer a discounted quote for the adaptation and integration work instead of a full rebuild. Contact me before ordering with your platform, graphics API, game type, references, and required features.
Get to know Cameron L
Full Stack Dev
- FromUnited Kingdom
- Member sinceJul 2021
- Avg. response time7 hours
Languages
English
