I will build a game ready character rig with custom rig controls


About this gig
An animator can only move as fast as their rig lets them. I build character rigs with clean IK/FK switch controls and intuitive rig controls, so posing and animating your character actually feels good not clunky.
What you get:
- Custom rig controls for arms, legs, spine, and (Premium) face
- IK/FK switching that just works, no popping or offset
- Clean deformation across all poses
- Retarget-tested for UE5 and Unity workflows
How it works:
- Send your character model in T-pose or A-pose
- I build the armature and rig controls layer
- I set up IK/FK switching and test full range of motion
- You get the rig, an export-ready FBX, and a short playblast
I've handled everything from game-ready humanoids to full retargeted character setups for Unreal, so whether it's a stylized indie character or a realistic game model, I can match the rig to your pipeline.
Message me first if you need a non-humanoid or hybrid body structure so I can scope it properly.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Desmond
Game Ready Blender Rigging for UE5 and Unity
- FromUnited Kingdom
- Member sinceMay 2026
Languages
English, Spanish, French, German, Italian, Dutch, Portuguese
My Portfolio
FAQ
What's the difference between rig controls and IK/FK switch controls?
Rig controls are the full set of handles animators use (arms, spine, fingers). IK/FK switch controls are a specific feature letting you toggle posing methods per limb — both are included from Standard tier.
Is this gig for game engines or film/cinematic work?
Both. Standard/Premium rigs are export-tested for UE5 and Unity, and also work fine for standalone Blender animation.
Do you include facial rigging?
Facial and finger controls are Premium tier only.
Can you rig a stylized or non-realistic character?
Yes, proportions and stylization don't affect rig quality — send reference and I'll confirm scope.
Will the blender rig work after retargeting in UE5's Control Rig?
Yes, Standard and Premium tiers include a retarget test before delivery.
How many revisions are included?
Basic has none included, Standard has one round, Premium has two.

