I will do blender rig and game character setup for unreal engine and unity


About this gig
Blender rig and game character setup service for Unreal Engine and Unity building clean, production-ready character rigs that import correctly into both engines and work with standard animation systems from day one.
Service includes:
- Blender rig built to game character pipeline specifications
- Character rig with correct bone hierarchy and engine-compatible naming
- Weight painting for smooth, pinch-free deformation at every joint
- IK and FK controls for arms and legs
- Spine, neck, and root bone configuration
- Finger and facial bone setup on request
- Unreal Engine skeleton import with correct scale and bone hierarchy
- Unreal Engine IK Rig and retargeter setup for animation reuse
- Unity rig configuration with Humanoid Avatar mapping for Mecanim compatibility
- FBX export tested and confirmed importing correctly in both engines
- Animation test confirming the game character moves correctly in engine (Premium)
- Full delivery package Blender source, FBX, and engine project files (Premium)
Software: Blender | Unreal Engine 5 | Unity
Output: .blend / FBX / engine project files
Message before ordering for non-humanoid creatures, complex character anatomy, or full mocap pipeline setups.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Desmond
Blender Character Rigging for Unreal and Unity
- FromUnited Kingdom
- Member sinceMay 2026
Languages
English, Spanish, French, German, Italian, Dutch, Portuguese
FAQ
What makes a blender rig game-ready for Unreal Engine or Unity?
A game-ready blender rig uses correct bone naming, clean weight painting that survives FBX export, bone-based IK, and is tested through an actual engine import before delivery.
Can the same character rig work in both Unreal Engine and Unity?
Yes — the Premium package covers a single blender rig configured and tested for both engines with separate FBX exports and project files for each.
What is the difference between a Unity rig Humanoid and Generic avatar?
Humanoid maps to Unity's standard bone structure enabling Mecanim retargeting and Asset Store animation reuse; Generic uses the exact rig structure with no retargeting support.
Can the game character use Unreal Engine's animation library?
Yes — Unreal Engine IK Rig and retargeter setup mapping the character rig to Epic's Mannequin is included in the Premium package.
Will blender rig weight painting survive FBX export correctly?
Yes — weight painting is tested through an actual FBX export and engine import before delivery, with any deformation issues corrected before handover.
Can finger and facial bones be added to the character rig?
Yes — mention the requirement when ordering and it will be confirmed and included as part of the blender rig build.
What is delivered at the end of the order?
Fully rigged .blend source file, tested FBX exports for the target engine, and engine project files; Premium includes retargeting configuration and animation test video.

