I will do custom rig and game rig with blender optimize for unity and unreal export


About this gig
Custom rig and game rig service with full blender optimize pass building production-ready character and vehicle rigs correctly configured for unity export and unreal export, tested in both engines before delivery.
Service includes:
- Custom rig built to the character or vehicle's specific requirements
- Game rig with correct deform bone hierarchy and engine-compatible naming
- Unity export configured with correct scale, orientation, and bone naming
- IK and FK control setup in Blender animator rig
- Mesh preparation so unity export and unreal export produce clean, performant assets
- Blender optimize pass mesh polygon reduction, topology cleanup, and UV optimization
- Animation test confirming the game rig works correctly in both engines (Premium)
- Full delivery package Blender source, optimized FBX, and engine project files (Premium)
- Unreal Engine IK Rig setup for animation system compatibility
- Unreal export configured for correct skeleton import and bone hierarchy
Software: Blender | Unreal Engine 5 | Unity
Output: .blend / Optimized FBX / engine project files
Message before ordering for complex multi-mesh assemblies or large-scale LOD optimization projects.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Desmond
Blender Character Rigging for Unreal and Unity
- FromUnited Kingdom
- Member sinceMay 2026
Languages
English, Spanish, French, German, Italian, Dutch, Portuguese
FAQ
What does the blender optimize pass cover?
Polygon reduction to the platform target, removal of internal geometry, overlapping vertex cleanup, and UV map optimization so both unity export and unreal export produce clean, performant game assets.
Why does the custom rig need separate config for unity export and unreal export?
Unity export requires correct scale, Y-up axis, and Humanoid bone naming; unreal export requires Z-up, root bone setup, and UE5 skeleton naming — a single FBX can't satisfy both simultaneously.
What is the difference between a custom rig and a standard Rigify rig?
A custom rig is built from scratch to match the exact asset anatomy and engine requirements — better for non-humanoid assets, vehicles, or unusual proportions that don't fit Rigify templates.
What does LOD optimization involve?
LOD1, LOD2, and LOD3 meshes are generated at progressively reduced polygon counts — shared rig bones across all LOD levels for correct engine performance switching.
Can both unity export and unreal export come from the same custom rig?
Yes — the Premium package delivers separate FBX configurations and engine project files for both engines in one order.
Will the blender optimize pass affect visual quality?
No — optimization targets the polygon budget without impacting visual quality at normal gameplay view distance; the target polycount is agreed before work begins.
What is delivered at the end of the order?
Blender source file, optimized FBX exports for unity export and unreal export, and engine project files; Premium includes LOD meshes, retargeting config, and animation test video.

