I will design realistic open world game environment and level design in ue5 and unity


About this gig
I design realistic, open world game environments and full level design in Unreal Engine 5 and Unity immersive worlds for RPGs, survival games, open world titles, and cinematic projects.
My focus is grounded, believable environments: riverside settlements, rural villages, forests, terrain, and countryside zones with natural landscapes and lived in architecture.
Every scene uses PBR texturing, realistic foliage, and dynamic lighting (Lumen in UE5, HDRP/URP in Unity), so nothing feels generic or copy pasted.
What I offer:
- Realistic open world environment design (UE5 & Unity)
- Full level design: layout, blockout, gameplay flow
- Terrain sculpting, world partition & streaming setup
- PBR texturing and material work
- Foliage, water, and atmosphere (fog, wind, time of day)
- Modular building & kit based environment art
- Optimization: LODs, Nanite, real time performance
- Medieval, rural, countryside & settlement styles
- Game level design, world building, environment art
- Archviz style scene dressing, cinematic renders
Send reference images, a moodboard, or a brief and I'll scope the right package. Message before ordering for custom scope.
Delivery style preference
Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.
Get to know Martins O
Unreal Engine and Unity Environment and level designer
- FromBrazil
- Member sinceJul 2026
- Avg. response time17 hours
Languages
English, Portuguese, French
FAQ
Do you work in UE5, Unity, or both?
Both. I build realistic open world environments and level design in Unreal Engine 5 (Lumen/Nanite) and Unity (URP/HDRP). Just tell me your engine and I'll deliver a ready project file.
Do you build the level in-engine or just render images?
Your choice. I can deliver a fully playable/importable UE5 or Unity level file, or polished turntable renders and stills if you just need visuals for pitching or marketing.
Can you match a specific reference or art style?
Yes. Send reference images or a moodboard and I'll match the tone, color palette, and architecture style — medieval, rural, stylized, or photoreal.
Do you provide the 3D assets or do I need to supply them?
I model, texture, and place all environment assets myself using Maya, Blender, ZBrush, and Substance Painter. You don't need to supply anything unless you want specific custom props.
Is level design included or just environment art?
Both. Packages include full level design — layout, blockout, and gameplay flow — alongside the environment art, terrain, and lighting work.
What's included in the source files?
The full engine project file (UE5 or Unity), organized assets, and textures, so you can open, edit, or extend the scene yourself after delivery.
Can you optimize the environment for performance?
Yes. I set up LODs, Nanite (UE5), and streaming so the environment runs smoothly in real time, not just in a pre-rendered camera shot.
Do you do medieval or historical style villages?
Yes, it's one of my core styles — riverside settlements, windmills, thatched roofs, and rural architecture, alongside modern, sci-fi, and fantasy environments.
How many revisions do I get?
1 revision on Basic, 2 on Standard, 3 on Premium. Extra revisions can be added if needed, just message me before or during the order.
What do you need from me to get started?
Reference images, a moodboard, or a written brief describing the mood, scale, and engine you want. The more detail you give, the closer the first draft lands.

