I will design realistic open world game environment and level design in ue5 and unity

D
devadevs
D
devadevs
Martins O

About this gig

I design realistic, open world game environments and full level design in Unreal Engine 5 and Unity immersive worlds for RPGs, survival games, open world titles, and cinematic projects.


My focus is grounded, believable environments: riverside settlements, rural villages, forests, terrain, and countryside zones with natural landscapes and lived in architecture.

Every scene uses PBR texturing, realistic foliage, and dynamic lighting (Lumen in UE5, HDRP/URP in Unity), so nothing feels generic or copy pasted.


What I offer:

  • Realistic open world environment design (UE5 & Unity)
  • Full level design: layout, blockout, gameplay flow
  • Terrain sculpting, world partition & streaming setup
  • PBR texturing and material work
  • Foliage, water, and atmosphere (fog, wind, time of day)
  • Modular building & kit based environment art
  • Optimization: LODs, Nanite, real time performance
  • Medieval, rural, countryside & settlement styles
  • Game level design, world building, environment art
  • Archviz style scene dressing, cinematic renders


Send reference images, a moodboard, or a brief and I'll scope the right package. Message before ordering for custom scope.

Delivery style preference

Please inform the freelancer of any preferences or concerns regarding the use of AI tools in the completion and/or delivery of your order.

Get to know Martins O

Martins O

Unreal Engine and Unity Environment and level designer

  • FromBrazil
  • Member sinceJul 2026
  • Avg. response time17 hours
  • Languages

    English, Portuguese, French
I build gameplay systems and multiplayer functionality in Unreal Engine 5 using Blueprints and C++, turning design ideas into working systems. Services: - Multiplayer setup (replication, RPCs, client server) - Gameplay mechanics (inventory, combat, movement) - Blueprint scripting and refactoring - Matchmaking, session/lobby systems - Save systems, UI/HUD logic, AI behavior trees - Debugging existing Blueprint/multiplayer projects I work inside your project, follow your architecture, and hand off documented systems. Game Developement certificate. Background spans 3D art and UE5 build.