I will create and rig custom vrchat avatar animation, emotes, dances and gestures


About this gig
I create custom animations for VRChat avatars hand gestures, facial
expressions, dance emotes, idle animations, and full Expression Menu
setups so your avatar feels alive instead of static.
What I can animate for you:
- Custom hand gestures (fist, open hand, point, etc. mapped to your avatar)
- Custom emotes (dances, poses, reactions, toggles)
- Idle animations & breathing/blink cycles
- Facial expressions & blendshape-driven emotions
- PhysBones setup (hair, tails, ears, cloth jiggle/sway)
- Expression Menu & parameter setup (VRC Avatars 3.0)
- PC and Quest-compatible animation layers
Why work with me:
- I build directly in Unity using the official VRChat SDK3 no shortcuts
- Animations are made to match your avatar's proportions and rig, not generic motion-capture that clips or looks off
- Fast, clear communication and realistic turnaround times
- Free revisions included so the final feel matches your vision
Tools I use: Unity, Blender, VRChat SDK3, Avatars 3.0 Animator Controllers,
VRCFury (where useful for simpler setup).
Send me your avatar file and a description (or reference video/image) of the animation you want, and I'll turn it into a working, uploadable animation on your avatar.
Get to know Michael D
3d Sculptor, second life Artist
- FromNigeria
- Member sinceNov 2023
- Last delivery2 years
Languages
English, Spanish, French
FAQ
Do I need to already have a rigged/uploaded VRChat avatar?
Yes I animate existing avatars. Your model needs a Humanoid rig (Unity Humanoid, not Generic) before I can add gestures, emotes, or expressions. If it isn't rigged yet, let me know that's a separate service I can also quote.
What files do you need from me?
Your avatar's Unity project (or .fbx/.unitypackage), the VRChat SDK3 already imported if you have it, and a clear description or reference (video, image, or a similar emote you've seen) of the animation you want.
Will this work on both PC and Quest?
Yes, I build animation layers to be Quest-compatible when needed, just tell me your target platform(s) upfront since Quest has stricter shader/animation limits.
Can you animate dances or full-body emotes, not just hand gestures?
Yes dance emotes, poses, and full-body idle loops are all things I do. More complex full-body choreography takes longer and costs more than a single gesture, so let's discuss scope before ordering.
Do I get the source files (Animator Controller, .anim files)?
Yes, source animation files are included so you can tweak or reuse them later.
How many revisions are included?
Each package includes revisions (see Pricing) so we can fine-tune timing, blend speed, and feel before final delivery.
How long does delivery take?
Depends on complexity — a single gesture/emote is much faster than a full expression menu with multiple custom animations. See package delivery times below.

