I will create custom sound effects and audio assets for your video game


About this gig
Bring your game world to life with custom sound effects shaped around its style and gameplay.
I'm Kevin, a Berlin-based sound designer and audio post-production specialist with 10+ years in music production. I create audio assets for indie developers, from subtle interface feedback to impactful in-game interactions.
SOUNDS I CAN CREATE
- UI clicks, menus, notifications and pickups
- Footsteps, impacts and object interactions
- Fantasy and sci-fi effects
- Weapon and environmental effects
PACKAGES
- Basic: 3 sound effects
- Standard: 8 sound effects
- Premium: 15 sound effects
Each asset can be up to 5 seconds long. Every variation counts as a separate asset: 3 footstep variations count as 3 sounds.
Receive individually named, edited 24-bit/48 kHz WAV files, with clean starts and natural tails. Please specify mono or stereo and any technical requirements before work begins.
Long ambience loops, complex creatures and elaborate weapon sequences require a custom quote.
This service covers sound-asset creation. Game-engine integration, FMOD/Wwise implementation, adaptive audio, music and voice-over are not included.
Send your asset list and references before ordering so we can confirm.
Get to know digitalkevn
Sound Designer and Audio Post Production Specialist
- FromGermany
- Member sinceMay 2025
- Avg. response time2 days
Languages
English, Spanish, German
My Portfolio
Other Sound Design Services I Offer
FAQ
What counts as one sound effect?
One sound effect is one finished audio file up to 5 seconds long. Layers combined into that sound count together. Each alternate version or variation counts separately: three footstep variations count as three assets.
What do you need before starting?
Please provide an asset list describing each sound, its purpose and approximate length. Include gameplay footage, images or references where available, along with your game's style and any technical specifications.
Do you implement audio in the game?
This gig covers creating and delivering sound files. Unity/Unreal integration, FMOD/Wwise implementation, middleware programming and adaptive audio systems are not included. You or your developer will handle implementation.
What format will I receive?
You will receive individually named 24-bit/48 kHz WAV files. Please specify mono or stereo and any naming or export requirements before work begins. DAW sessions and source recordings are not included.
Can you create loops or complex sounds?
Yes, by prior agreement and custom quote. Long ambience loops, complex creature vocalizations and elaborate weapon sequences need a separate scope. Please message me with references before ordering; they are not covered by the standard short-asset packages.
Can I request variations of a sound?
Yes. Variations can help repeated actions feel less repetitive. Each delivered variation uses one asset from your package, so please include the number of variations you need in your asset list.
What does a revision include?
A revision is one consolidated round of adjustments to the agreed assets, such as changes to tone, impact, length or balance. New sounds, extra variations or a new creative direction require an additional quote.

