Dimitri M
Graphics Programmer Unreal Engine Rendering and GPU Optimization
Skills
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Portfolio
Work experience
Technical Director - Pipeline
Dark Slope • Full-time
Mar 2023 - Feb 2025 • 1 yr 11 mos
From my time at Dark Slope, I had the opportunity to lead and design pipeline & technical prowess across their Games & TV/Animation division. Key Responsibilities and Achievements: • Led the technical art development and optimization of DInoHab VR game for Meta Quest 3. • Worked on several projects related to TV / Animation. • Directed a team of Technical Artists to identify and optimise performance bottlenecks for Mobile VR. • Contributed to Virtual Production stage operations using Unreal Engine 5 (UE5), and designed protocols for communication across multiple render nodes. • Developed and maintained high-quality projects in UE5, including virtual production, real-time content creation, and interactive experiences. • Collaborated with artists and producers to establish a scalable and adaptable real-time pipeline, integrating Houdini procedural tools. • Ensured pipeline efficiency by identifying and resolving technical issues in real-time production processes
Pipeline Technical Director
Proxi VP • Freelance
Mar 2023 - Dec 2023 • 9 mos
At PROXI Virtual Production, I collaborated closely with the team and Kennedy Miller Productions on Furiosa: A Mad Max Saga. Key Responsibilities and Achievements: • Developed a animation pipeline in Maya to convert IK/FK mocap data, remapping and simulating that data onto a unified rig for standardisation. • Extended Unreal Engine 5 with custom implementations to execute a Movie Render Queue pipeline, enabling external setup for PIE rendering across multiple cameras, integrating with an end-to-end UE/ShotGrid render pipeline. • Delivered batches of final animation with witness reference camera data to DNEG/VFXHub, ensuring seamless integration into their VFX pipeline under tight deadlines.
Pipeline Developer
Taylor James Ltd • Full-time
Jul 2022 - Mar 2023 • 8 mos
At Taylor James, I led the research and development of an expanding real-time pipeline powered by Unreal Engine 5 (UE5) and engineered solutions to integrate USD (Universal Scene Description) into our workflow. I contributed directly to Taylor James Ltd becoming an Unreal Engine Partner in collaboration with Epic Games. Key Responsibilities and Achievements: • Developed and maintained high-quality CGI/VFX projects using UE5, including virtual production, real-time content creation, virtual environments, and interactive experiences. • Streamlining workflow and enhancing productivity by leveraging my experience with various software to create tools, scripts, and plugins. • Ensured the pipeline was efficient, scalable, and adaptable by identifying and resolving technical issues related to the real-time pipeline. • Led the initiative to integrate USD into Taylor James' existing real-time and traditional pipelines, conducting R&D and providing assessments on these integrations. • Integrated new software and techniques into the pipeline, such as UE5 and Houdini, in collaboration with artists and supervisors. • Demonstrated leadership and collaboration skills, working closely with team members to achieve production goals.